#1
|
|||
|
|||
Problem with object position
Hi everyone,
I'm pretty new to vizard so I'm hoping this will be an easy problem to solve! My code generates the classroom floor found in the demo and when you push the wsda keys it moves you 4 spaces for 5 seconds. I also have a red shape. The problem is the shape moves with the screen position and I want it to remain fixed! I know that it does this because of this line of code: panel.addAction(forward) #panel is the floor Does any one know how to solve this problem? Any comments or tips would be very appreciated! My code: """ This script will demonstrate how to manually animate an object using timers. """ import viz import vizact import math viz.setMultiSample(4) viz.fov(60) viz.go() import vizinfo vizinfo.InfoPanel() #Add a ground plane panel=viz.addChild('ground.osgb') panel.setPosition([0.5,-1,1]) viz.clearcolor(viz.SLATE) #add shape h=viz.addChild('tut_hedra.wrl') #Place the model in front of the viewer h.setPosition([0,0,13], viz.ABS_GLOBAL) h.setScale([1,1,1]) h.color( viz.RED ) h.transform = None #hit h and it toggles it away vizact.onkeydown('h', h.visible, viz.TOGGLE) def AnimateView(pos): action = vizact.move(pos,5) forward=vizact.sequence(action) panel.addAction(forward) viz.MainView.runAction(action) #Setup keyboard events #move Left vizact.onkeydown('d',AnimateView,(-4,0,0)) #move Right vizact.onkeydown('a',AnimateView,(4,0,0)) #move Forwards vizact.onkeydown('w',AnimateView,(0,0,-4)) #move Backwards vizact.onkeydown('s',AnimateView,(0,0,4)) #STOP vizact.onkeydown(' ',AnimateView,(0,0,0)) |
#2
|
|||
|
|||
I don't understand the issue. An action is applied to both the ground object and the viewpoint. Is that what you want? The shape is not being moved. You can check the shape position by adding the following code:
Code:
def printShapePosition(): print h.getPosition(viz.ABS_GLOBAL) vizact.ontimer(1,printShapePosition) |
#3
|
|||
|
|||
Hi! Thanks for your reply.
I'm trying to create a program where a person sees a shape and they toggle it off. Then they move in a certain direction and have to point to the remembered location of the shape, which is then toggled on to see if they are correct. Currently when I run the program the shape stays centered in the view instead of remaining in a fixed location on the plane. I was hoping that as I moved in any direction that I could move past the shape. I hope that helps to clarify what I mean. Thanks for your help! |
Tags |
mainview, movement, newb |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
How to get real time position of a object which is connected to a haptic device | Melody | Vizard | 4 | 09-15-2014 02:35 PM |
Create object with position relative to user head, but cannot be obstructed by others | Notch | Vizard | 2 | 03-03-2014 07:16 AM |
Object + InteriaCube + Viewport problem | Gekitatsu | Vizard | 1 | 02-22-2012 10:55 AM |
Can you link the position of a tracker to the orientation of an object? | michaelrepucci | Vizard | 1 | 09-19-2008 10:23 AM |
picking problem... | k_iwan | Vizard | 2 | 07-27-2007 07:57 PM |