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#1
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error when using head morph
Hi,
I have an intermittent error when using a simple blink function for an avatar. This is what the error is reported as: Traceback (most recent call last): File "the final version (fixing the bugs).py", line 712, in Blink4 person4.head.morph(0,0,.1) File "C:\Program Files\Vizard25\viz.py", line 3509, in morph self.add(morphAction,thread) File "C:\Program Files\Vizard25\viz.py", line 2997, in add self._action.addAction(what,*args) File "C:\Program Files\Vizard25\viz.py", line 5854, in addAction self.actionPool[thread].actionList.append([action,get(CLUSTER_MASK)]) KeyError: -600 Here is the blink5() function, which is passed to viz.director(): Code:
def Blink4(): global person4 person4.head.morph(0,1.0,.1) viz.waittime(.15) person4.head.morph(0,0,.1)] I've noticed a similar problem when using avatar actions: after the action is completed, Vizard often does not return to the idling action, but instead reports a bug because it cannot randomly choose which idle action to randomly return to. Anyway, if anyone has seen this problem and can suggest a solution, or what might be causing it, that would be great. I'm sure this has been fixed for Vizard 3, so any quick fix would suffice. Thanks, -Ben Last edited by Vbents; 08-10-2006 at 12:35 PM. |
#2
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Don't really know what is causing this problem. I agree that the problem probably lies with the state of the avatar's action pool.
Because it is intermitant, I suspect that it could be caused by your use of viz.director. Director functions are like threads. Perhaps using the vizact.waittime() action instead of the director function would fix things.
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Paul Elliott WorldViz LLC |
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