#5
|
|||
|
|||
Problem solved!
I finally figured out the texture problem:
the culprit was in the windown initialization code: Code:
othrPOV = viz.add(viz.VIEWPOINT) othrPOV.translate(0,0,3.4) PinP.viewpoint(othrPOV) PinP.visible(viz.OFF) |
|
|