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Near and far clipping on infinite terrain
Hi,
The near and far clipping plane values in the infinite terrain plug-in overrides any clip values set at the begin of the scripts. This makes objects to get chopped off at weird view locations. Is it possible to set the clipping values so it is applicable to the infinite terrain as well? Here is a piece of relevant code: Code:
myWindow = viz.MainWindow myWindow.clip(0.01, 10000, viz.BOTH_EYE) When the following code is added: Code:
terrain = viz.add('InfiniteTerrain.dlc',1,'456',7,6,15000,0.0005) terrain.texture(grass) terrain.parent(carrierGeom) Thanks, Vijay. |
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