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  #1  
Old 11-09-2006, 03:28 PM
jrodman jrodman is offline
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Join Date: Jun 2003
Posts: 21
Image blur

We're trying to simulate visual degredation in humans.

Is there a way to blur the image that the user sees in Vizard? We tried fog and placing a semi-transparent sheet in front of the camera, but neither of those are quite right. We want something that looks like the camera is out of focus. Something that merges adjacent pixels together.
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  #2  
Old 11-09-2006, 10:12 PM
k_iwan k_iwan is offline
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Posts: 115
Red face ...vizard plugins?

If I'm not mistaken...You need to create a custom renderer plug ins for Vizard to do this, or by using OpenGL Shader Language.

Since I'm only a 3d modeler, I don't have the head show you how this is done :P


Regards,
k_iwan
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  #3  
Old 11-10-2006, 09:29 AM
farshizzo farshizzo is offline
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I have a sample script that performs a uniform blur over the entire screen. Is this what you are looking for? The script only works with the latest version of Vizard 3.0 and requires a decent graphics card that supports shaders. Are you able to use 3.0? Also, do you need this effect to work in stereo, or just mono?
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  #4  
Old 11-15-2006, 01:43 PM
jrodman jrodman is offline
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Quote:
Originally Posted by farshizzo
I have a sample script that performs a uniform blur over the entire screen. Is this what you are looking for? The script only works with the latest version of Vizard 3.0 and requires a decent graphics card that supports shaders. Are you able to use 3.0? Also, do you need this effect to work in stereo, or just mono?
Yes, we are using 3.0. I'm not sure if we have a decent graphics card, but I'd certainly like to try it. We only need mono.
Thanks!
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  #5  
Old 11-15-2006, 02:40 PM
farshizzo farshizzo is offline
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I've attached a zip file which contains a script testBlur.py. This script depends on the included vizblur.py module. This example will only run on Vizard 3.00.1723 and above. You will need a graphics card that supports shaders.

Also, in the future please post Vizard 3.0 related questions in the Vizard 3.0 forum.
Attached Files
File Type: zip VizardBlur.zip (2.0 KB, 1649 views)
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  #6  
Old 11-16-2006, 01:07 AM
k_iwan k_iwan is offline
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Join Date: May 2006
Posts: 115
Hi,

I tried it, but did not run.. seems like something is missing?!?

-------------------------------------------------------
FRAGMENT glCompileShader "" FAILED
FRAGMENT Shader "" infolog:
ERROR: 0:4: '{' : syntax error parse error
ERROR: 1 compilation errors. No code generated.
glLinkProgram "" FAILED
Program "" infolog:
Link failed. All shader objects have not been successfully compiled.
FRAGMENT glCompileShader "" FAILED
FRAGMENT Shader "" infolog:
ERROR: 0:4: '{' : syntax error parse error
ERROR: 1 compilation errors. No code generated.
glLinkProgram "" FAILED
Program "" infolog:
Link failed. All shader objects have not been successfully compiled.
-----------------------------------------------------------
a "vizblur.pyc" was created in the same folder after executing this demo.

I'll try again tonight. (I'm running on latest beta version... VizardR3 b3)... next time I will post under Vizard 3 forum.

Regards,
Iwan

Last edited by k_iwan; 11-16-2006 at 01:09 AM.
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