#1
|
|||
|
|||
multi user environment tutorial
hi,
I have been exploring the multi user tutorial in the reference. I was trying to control the movement of the avatar (selected object from the object list) using keyboard. I have the code for the movement, but I didn't know how to do it. this is the code for movement: Code:
import viz import viztask import vizmat viz.go() #avatarRoot = viz.addGroup() avatarRoot = viz.add('marker.wrl') cameraLookAtNode = viz.addGroup(parent=avatarRoot, pos=[0, 1.5, 0]) avatar = viz.add('vcc_male.cfg', parent=avatarRoot) viz.add('tut_ground.wrl') def moveAvatar(): while True: #get user input newPos = vizmat.Vector() newPos.set([0,0,0]) if viz.iskeydown('w'): #walk forward newPos = newPos + [0, 0, 1] if viz.iskeydown('s'): newPos = newPos + [0, 0, -1] if viz.iskeydown('a'): newPos = newPos + [-1, 0, 0] if viz.iskeydown('d'): newPos = newPos + [1, 0, 0] isJumping = False isAttacking = False if viz.iskeydown(' '): #jump isJumping = True elif viz.iskeydown('v'): isAttacking = True if isAttacking: avatar.state(6) yield viztask.waitTime( 1.5 ) if newPos.length() > 0 or isJumping: if newPos.length() == 0: #jumping but no direction key, use current heading t = vizmat.Transform() t.setTrans([0, 0, 1.8]) t.postEuler(avatar.getEuler()[0],0,0) newPos = vizmat.Vector( t.getTrans() ) newYaw = vizmat.AngleToPoint(0, 0, newPos[0], newPos[2]) avatar.setEuler(newYaw, 0, 0) if not isJumping: #just walking cameraEuler = viz.MainView.getEuler() avatarRoot.setEuler(cameraEuler[0], 0, 0) newPos = newPos * viz.getFrameElapsed() avatarRoot.setPosition(newPos, viz.REL_LOCAL) avatar.state(2) else: #jumping avatar.state(7) yield viztask.waitTime( avatar.getDuration(7)+.01 ) #compute jump direction newJumpPos = vizmat.Transform() newJumpPos.setTrans([0, 0, 1.8]) newJumpPos.postEuler(avatar.getEuler(viz.ABS_GLOBAL)[0], 0, 0) avatarRoot.setPosition(newJumpPos.getTrans(), viz.REL_GLOBAL) if not (viz.iskeydown(' ') or viz.iskeydown('w') or viz.iskeydown('s') or viz.iskeydown('a') or viz.iskeydown('d') ): avatar.state(1) yield None viztask.schedule(moveAvatar()) import vizcam camera = vizcam.PivotNavigate() camera.setDistance(5) def moveCamera(): while True: lookAtPos = avatar.getBone('Bip01 Pelvis').getPosition(viz.ABS_GLOBAL) lookAtPos[1] = lookAtPos[1] + .5 camera.setCenter(lookAtPos) camera.updateCenter() yield None viztask.schedule(moveCamera()) 1. in the moveAvatar function, the position of the avatar is saved in a variable newPos. what part of the multi user tutorial sets the selected object position? 2. how can I change the position of the selected object in the multi user tutorial multi user environment code: Code:
objectList = ['duck.wrl','logo.wrl','vcc_male.cfg','vcc_female.cfg'] obj_choice=vizinput.choose('Connected. Select your character',objectList) Code:
def sendUpdate(): ori= viz.MainView.getEuler() pos = viz.MainView.getPosition() viznet.client.sendAll(UPDATE,client=viz.getComputerName(),object=obj_choice,pos=pos,ori=ori) vizact.ontimer(.05,sendUpdate) |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
multi user | maya | Vizard | 1 | 11-18-2013 10:31 AM |
Multi User Environment | moneim230 | Vizard | 5 | 05-17-2011 06:56 PM |
begginer tutorial shader? | Darkmax | Vizard | 1 | 04-15-2010 05:26 PM |
Controlling User Input | ohad | Vizard | 1 | 03-15-2010 06:16 PM |
Getting a mirror to work in any environment | Frank Verberne | Vizard | 5 | 03-27-2008 09:21 AM |