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  #1  
Old 12-10-2009, 05:40 PM
EnvisMJ EnvisMJ is offline
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Location: Purdue University, West Lafayette, Indiana
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How do I run a destructor before the end of the program?

I am writing a program that is basically just a bunch of critters running around.
I can create them fine...but how do I run the destructor on them when they die without waiting till the end of the program?
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  #2  
Old 12-10-2009, 09:19 PM
Jeff Jeff is offline
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You can use the <node3D>.remove() command to permanently remove the object from the scene.
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  #3  
Old 12-11-2009, 07:34 AM
EnvisMJ EnvisMJ is offline
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2 questions about that,
Does the .remove() actually run the destructor also? Does it free up it's resources, etc?

Also, it throws a '...does not have .remove() function' error when I try to run it on my own class object. Do I need to do something special to include .remove()?
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  #4  
Old 12-14-2009, 06:17 PM
Jeff Jeff is offline
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Yes, it will free up resources used.

This method will work on Vizard's node3D objects.
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