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Setting up render node for shadowing
I'm trying to use a render texture which will be used in a shader to produce shadows from a single directional light. I set up my directional light as follows:
Code:
# Directional Light dLight = viz.addLight() dLight.setEuler(0,45,0) Code:
# add render texture [width,height] = viz.MainWindow.getSize(viz.WINDOW_PIXELS) depth = viz.addRenderTexture(size=[width,height],format=viz.TEX_DEPTH) # add render node rn = viz.addRenderNode(size=[width,height]) rn.setInheritView(False) rn.setRenderTexture(depth) # add render point renderPoint = viz.addGroup() renderPoint.setPosition(0,5,-5) renderPoint.setEuler(0,45,0) # link the render point and render node renderLink = viz.link(renderPoint,rn) 1. The line: Code:
renderPoint.setPosition(0,5,-5) 2. Does anyone have any tutorials or resources on how to do shadowing using a depth texture in Vizard? I've found several tutorials but they all use GLUT and newer versions of OpenGL. Thanks |
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