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Sending models over network
Hi,
I have an experiment that I am running with a HMD and Backpack PC. I'd like to be able to control and monitor certain aspects of this experiment from a separate machine. I'm able to synchronise viewpoints and send messages between the Backpack PC and the controller PC, but I am stuck at how to copy objects (specifically, shapes) from the Backpack PC scene to the controller scene (or vis-versa). The object does not represent the full properties of the shape (for instance, getPosition() and getBoundingBox() are all 0's), and I cannot make the object appear in the scene on the controller machine. I could manually extract the properties of the shape from the Backpack PC vizard instance, send them over and re-create them, but it would be far more convenient to be able to send them over the network. Any ideas? Thanks, Joe |
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