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OSG Exporter - Texture seams somehow have alpha
For a large project I migrated from 3ds Max Design 2011 to 2013. I installed the new exporter and some strange stuff happens when exporting.
There's a scene with only diffuse textures (houses), which I export using the setting displayed below. But somehow there's alpha present at the seams. Is there something wrong with the exporter? With texture clamping or something like this. This is the problem. You can see behind the wall at the seams: ![]() Wall texture is a standard texture. Object has a Map Scaler attached: ![]() Export options used: ![]() Any ideas?? |
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