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  #1  
Old 09-12-2006, 11:57 AM
hotspur1 hotspur1 is offline
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Join Date: Mar 2003
Location: Cambridge, MA
Posts: 54
Collision detection between objects

I'd like to detect when two objects collide so they stick together (e.g., robot hand grabs object). With v2.53 I've been using the following

<node3d-1>.collidemesh()
<node3d-1>.collidingwith(<node3d-2>,0) # This returned a 1 if meshes intersected.

I see that the syntax has changed slightly to collideMesh, is the collidingwith method still included in v3? Or is there a new way to do this?

Thanks
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  #2  
Old 09-12-2006, 12:02 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
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The current Beta version of 3.0 does not implement the collidingwith function. However, there is still a way to detect whether two nodes are colliding. The viz.phys.intersectNode() function will return a list of all the nodes that a node is currently colliding with. Example:
Code:
if node2 in viz.phys.intersectNode(node1):
    print 'Node 1 is colliding with Node 2'
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  #3  
Old 09-12-2006, 12:29 PM
hotspur1 hotspur1 is offline
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Great - that did the trick - thanks.
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  #4  
Old 12-02-2006, 10:42 AM
giancamati giancamati is offline
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Join Date: Jun 2006
Posts: 27
Talking document

Where can I find a document explaining all these changes?

g.a.
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  #5  
Old 12-05-2006, 12:17 PM
Gladsomebeast Gladsomebeast is offline
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Location: Isla Vizta, CA
Posts: 397
We are still working on the documentation. You can always look at the source, aka the viz.py file.
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