#1
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Accesing different parts of model
hii
I want to add different parts of a 3D model in to world without adding the whole model. I mean If I have a model with 50 different geodes. I can see different parts of model in inspector. Now I want to add few parts of that model in my world but I dont want to add the whole model. how can I do that.. Plz help me.. Regards Pankaj Bansal |
#2
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You have to load the complete 3D Scene in Vizard & you have to remove your unwanted nodes in following two ways:
1) By Culling them: <node3d>.cullFace(viz.GL_FRONT_AND_BACK, node = ' ') This will cull all the objects from node3d associated with node. GPU Memory will be still occupied with those objects associated with node. 2) By disabling them in rendering processes: <node3d>.disable(viz.RENDERING, node = ' ') This will disable the rendering of all the objects from node3d associated with node. GPU Memory will be released for those objects associated with this node. |
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accesing child, geode |
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