#1
|
|||
|
|||
Animation biped from 3d max9 to vizard 3.0
Hai,
I want to export an animation from 3dmax 9 to Vizard. I saw that I need a CAL3D plugin. But this plugin doesn't work for 3dmax 2009. How can I solve this problem? kind regards, Sjaak Verwaaijen |
#2
|
|||
|
|||
Did you download the Cal3D exporter from our site? Do you get an error when trying to run the installer?
|
#3
|
|||
|
|||
He Jeff,
I use a plugin from the Vizardwebsite. The problem is that everything goes ok within 3dmax (skeleton, mesh & animation) but in Vizard it goes wrong. When we use script animation in Vizard we see a wrong mesh. But it is moving. When we run Vizard with the animation (we don't see the avatar in the world) we don't see anything. So do you have a clue? Here is the code we use. ----------------------- avatar = viz.add('Avatars/Female2/F_Avatar.cfg') ground= viz.add("Objects/plane.obj") groundMap = viz.addTexture("Textures/dirt.jpg") ground.texture(groundMap) sky = viz.add("Objects/Sky.obj") skyMap = viz.addTexture("Textures/SkyMap.tga") sky.texture(skyMap) class MyEventClass(viz.EventClass): def __init__(self): viz.EventClass.__init__(self) self.callback(viz.KEYDOWN_EVENT,self.onKeyDown) def onKeyDown(self,key): pass MyEventClass() def SetPositions(): sky.setPosition(0,-5,0) ground.setPosition(0,0,0) cave.caveorigin.setPosition(0, 2, 0) avatar.setPosition(0,1,4) avatar.lookat(0,0,0) ----------------------- Kind regards, Sjaak |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Realistic Light and Shadows Using Vizard and 3DS Max | jde | Vizard | 4 | 07-13-2012 11:58 AM |
.3DS importing in Vizard and 3D Studio | jde | Vizard | 1 | 08-28-2009 04:14 PM |
2d text placing to max animation in vizard | kasdeja | Vizard | 2 | 07-07-2009 02:34 PM |
Vizard tech tip: Using the Python Imaging Library (PIL) | Jeff | Vizard | 0 | 03-23-2009 12:13 PM |
Animation Tracks.... | k_iwan | Vizard | 2 | 03-26-2007 06:52 PM |