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#1
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Wiimote in 4 sided Cave
Hello,
I want to use the buttons of the Wiimote to travel (no rotation) through a world projected in our Cave. How can I do that? I don't see an example in the help neither on this forum. There are examples with the keyboard that work in the cave. #Create another tracker using the keyboard and mouse (arrow keys adjust position, mouse changes orientation) origintracker = viztracker.KeyboardMouse6DOF() #Link the keyboard/mouse so that it moves the cave and user around the virtual environment originlink = viz.link (origintracker, caveorigin) But the wiimote? Something like this? def CaveTravel(): #take the caveorigin and move # I don't know what to put here vizact.onsensordown(wiimote,wii.BUTTON_A,CaveTrave l) thanks Sjaak |
#2
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Here is some code that uses the arrow keys on the wiimote to change the position of an object:
Code:
MOVE_SPEED = 5 # meters/sec def WiiMove(): elapsed = viz.elapsed() state = wiimote.state if state & wii.BUTTON_LEFT: caveorigin.setPosition([-MOVE_SPEED*elapsed,0,0],viz.REL_LOCAL) if state & wii.BUTTON_RIGHT: caveorigin.setPosition([MOVE_SPEED*elapsed,0,0],viz.REL_LOCAL) if state & wii.BUTTON_UP: caveorigin.setPosition([0,0,MOVE_SPEED*elapsed],viz.REL_LOCAL) if state & wii.BUTTON_DOWN: caveorigin.setPosition([0,0,-MOVE_SPEED*elapsed],viz.REL_LOCAL) vizact.ontimer(0, WiiMove) |
#3
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Thank you.
In your code you use a timer. Is it not better to react on event? I think the timer checks every often unneccesary. Or is that not possible. I test the code next week. |
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