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Tree object
I've got a tree object in my scene with multiple polygons with transparent textures. These polygons aren't all drawn in the correct order causing the front leaves to draw the sky in their transparent parts instead of the leaves behind it.
Is there a way to solve this problem in vizard or during export? I had this problem before with scene object consisting out of multiple transparent faces where they weren't drawn in the correct order (depth test style) I resolved that by separating the different faces into multiple scene object and let the depth test resolve the draw order problems. But for this tree it going to be to much work. |
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