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Oculus DK2 image warping
Hello everybody!
Currently i'm working on a project where i'm using the oculus rift dk2 with a ppt x4 tracking system. All implemented in vizard 5. My implementation of the rift sadly causes some kind of image warping and i don't know what kind of setting it is that i had set wrong. Here some screenshots(head was turned on second image to shop the difference): http://imgur.com/a/EV0Wm My code for the rift implementation is: Code:
if enable_oculus: viz.go() import oculus viz.setOption('viz.glFinish',1) viz.mouse.setVisible(False) hmd = oculus.Rift(window=viz.MainWindow, autoDetectMonitor=True) sensor = hmd.getSensor() viz.window.setFullscreen(True) if enable_ppt: init_ppt() else: link = viz.link(sensor, viz.MainView) else: viz.go() viz.window.setFullscreen(True) viz.mouse.setVisible(False) |
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