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Old 09-18-2008, 12:25 PM
VDong VDong is offline
Join Date: Sep 2008
Posts: 7
How to add individual faces onto the complete characters used in Vizard?

We have set up a series of complete characters and just need to add specialized faces onto them. The other software we have currently are PeopleMaker, 3DMeNow, MagicMorph, 3DMax.

Thanks in advance.
Stanford VRITS 2008
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Old 09-19-2008, 12:56 PM
Jeff Jeff is offline
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,471
Here is a link that will show you how to get a 3DMeNow head into peoplemaker where you can create a vzf file to use in Vizard.

Once you have the vzf file here is the code to replace the avatar head

#First, add the avatar and the head:

body = viz.addAvatar('vcc_male.cfg')
head = viz.addFace( 'biohead_all_morph.vzf' ) 

#Then, add the face to the avatar.

body.setFace( head ) 

#If you have trouble adding the head to your avatar
#you may need to first specify the head bone 
#and then the neck bone

#Specify the head and neck bones of your avatar.
body.setFace( head, 'Bip01 Head', 'Bip01 Neck' )

if you using one of the Complete Characters you will also need to add this line to the cfg file.

head_mesh = NameOfHeadMesh.cmf

where NameOfHeadMesh.cmf is specific to the avatar you are using
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Old 11-10-2008, 02:15 PM
Colin Colin is offline
Join Date: Jun 2003
Posts: 5
related problem using faces on complete characters

We have Complete Characters and have used them in one study but would now like to try to use the same characters in a related study using different facial expressions. Is there a way to do this?

Also, where are people finding 3dMeNow? It seems to be off the market.
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Old 11-12-2008, 10:05 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
3DMeNow is used for creating custom heads using pictures of a person. If you just want to create morphs for the existing face of a Complete Character you do not need 3DMeNow or Peoplemaker. All you need is 3ds Max and the Max files that come with the Complete Characters.
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