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Old 03-15-2012, 07:23 PM
dthomas dthomas is offline
Join Date: Jan 2012
Posts: 5
Avatar Texture Problem

I'm using 3DSMax2012 to export 3 avatars from an avatar library into Cal3D. I had little trouble animating them and exporting the first (a single mesh model), but the other 2 don't show textures.

I tried applying the texture in vizard, but I don't know how to get the hair mesh texture to work (the body texture just applies a duplicate of itself to the hair also).

I couldn't find how to deal with meshes with several textures, or how to export "Multi/Sub-Object" materials. How do I export these into Cal3d format?
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Old 03-17-2012, 09:59 AM
dthomas dthomas is offline
Join Date: Jan 2012
Posts: 5
It might have been that the mesh had the same name as the skeleton (aside from the .cmf extension). After adding [0] and [1] to the materials I enabled fliptexture in the .cfg and everything seemed to export ok.
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Old 03-20-2012, 11:20 AM
Maia Maia is offline
Join Date: Mar 2012
Posts: 4

May I ask you which avatar library are you using ?
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Old 12-23-2012, 09:52 PM
goro goro is offline
Join Date: May 2012
Posts: 33

In any case if this thread is open then please let me know that is there any method available to get nodes from CAL3D avatar?

I want to apply shaders & texture to individual nodes of CAL3D Avatar. To get those nodes I wrote the following code.

import viz
import vizact


female = viz.addAvatar('vcc_female.cfg')

print 'Model contains the following scene graph nodes:'
for name in female.getNodeNames():
    print ' ',name
and I am getting this output
Model contains the following scene graph nodes:

I am not able to get the subnodes which I use to get in OSGB models.
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Old 01-02-2013, 10:37 AM
farshizzo farshizzo is offline
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849
You can specify the mesh name as the optional node parameter when applying the texture/shader. For example:
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3dsmax, avatar, cal3d, exporting

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