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Old 05-14-2021, 09:14 AM
anon8hi anon8hi is offline
Join Date: May 2021
Posts: 2
Angry steamvr movement speed

I am working with the HTC Vive (steamvr) and trying to increase the speed of movement. In my project there is no avatar for the user, the movement increase should refer to the glasses (the MainView should do like 3 steps instead of 1).
I have already tried to embed several config files, but there was no effect. Also the values 'acceleration' and 'maxSpeed' were adjusted.
In the tracker code I have created a 'head_tracker' and then linked it in the transport code (main_transport).
Reason for this whole thing: the room is too small, so the user should do 2-3 steps instead of 1.
I would be very grateful if you could take a look at my config file. Maybe some embedding/linking to the tracker/MainView is wrong, I've no clue.
With kind regards,
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File Type: txt my_htc_cfg.txt (7.7 KB, 2532 views)
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Old 05-15-2021, 06:50 AM
anon8hi anon8hi is offline
Join Date: May 2021
Posts: 2
looks like the following code is moding the movement speed, but this has no impact in my VR scene. If I try to modify it via vizconnect tool, I see the impact in the test scene, but afterwards in my enviroment, it has no impact on the movement speed.
It feels like: something is overwriting it

#VC: apply offsets
_link.postScale([4, 1, 3])
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Old 08-25-2021, 09:42 AM
sado_rabaudi sado_rabaudi is offline
WorldViz Team Member
Join Date: Jul 2016
Posts: 40

You could try using .setParent to link the transport to the head. Is there a reason you don't want to add the SteamVR tracker in vizconnect and link that to your mainview? Then you could just drag the SteamVR tracker under the transport. The acceleration is controlled by the transport.

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acceleration, configuration, movement, steamvr, vizconnect

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