WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Thread Tools Rate Thread Display Modes
Old 05-25-2017, 04:43 AM
rdkirkden rdkirkden is offline
Join Date: May 2017
Posts: 20
Which Vizard5 version to use with Oculus Rift DK2?


I'm trying to get Vizard 5 to work with Oculus Rift DK2. It sort of works, but I'm getting problems with timing that cause a feeling of nausea. There are a bunch of possible reasons, some hardware related, but I want to start by making sure I'm running the right version of Vizard.

Currently I have Vizard v5.2 installed, and the Oculus SDK is According to the change log webpage for versions of Vizard 5 (, v5.1 has functionality that 'requires Oculus runtime 0.4.4', while v5.3 has 'support for Oculus Rift 0.8 runtime'. Nothing is said about support for Oculus in v5.2.

I wonder if I should switch to using Vizard v5.3 and Oculus SDK 0.8? If so, where I can download Vizard v5.3? The downloads page ( only offers v5.7. Would v5.7 be OK to use? And, of course, the big question: would we have to pay to upgrade from 5.2 to 5.3 o5 5.7?!

Sorry if these questions seem very ignorant. I didn't originally install Vizard or Oculus SDK and am trying to pick up where somebody else has left off.

Reply With Quote
Old 05-26-2017, 12:40 AM
Jeff Jeff is offline
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,471
Try connecting to the DK2 in the latest Oculus software. You won't be able to follow the Rift set up but if the headset shows a connection in 'Settings > Devices' then you should be able to connect in the latest version of Vizard 5. See the Oculus page and Getting Started section for more information. Minor version Vizard upgrades are included without charge. From within Vizard go to 'Help > Check for Updates'.
Reply With Quote
Old 05-31-2017, 02:26 AM
rdkirkden rdkirkden is offline
Join Date: May 2017
Posts: 20
Hi Jeff,

Thanks so much for your advice. This clarifies things greatly. As soon as I've finished checking out some hardware issues, which I need to address first*, I'll download the latest Oculus Rift and Vizard software versions as you suggest.

*Updating the graphics card drivers has already helped a lot by resolving a time lag in the headset display when turning one's head; I now need to figure out why the positional tracker isn't being detected, as this can also contribute to nausea.

Reply With Quote
Old 06-16-2017, 08:33 AM
rdkirkden rdkirkden is offline
Join Date: May 2017
Posts: 20
Got the positional tracker working in the end, using a USB 3.0 card that had to be in a PCIe slot that didn't share bandwidth with any other slots, and also the tracker had to be the only device plugged into the USB 3.0 card (see: Between this and the graphics card driver update, I think the nausea problem is solved. I might well update my versions of Vizard and Oculus as well, if other problems arise, but will wait and see...
Reply With Quote

oculus rift, oculus runtime, versions, vizard5

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Oculus Rift + Vizard help required sukhpreet Vizard 1 01-03-2017 10:52 AM
question about oculus rift DK2 and oculus runtime bbb Vizard 1 01-05-2016 10:23 PM
Oculus Rift and 360 Panorama with Vizard Lite Edition mshukun Vizard 4 11-10-2015 11:17 AM
Multiple post-process effects with oculus rift lklab Vizard 2 03-13-2015 01:48 PM
Oculus Rift connection problem mshukun Vizard 1 10-01-2014 12:15 PM

All times are GMT -7. The time now is 08:58 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC