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  #1  
Old 06-29-2009, 11:31 AM
EnvisMJ EnvisMJ is offline
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Location: Purdue University, West Lafayette, Indiana
Posts: 44
Mouselook & Keyboard Navigation

We are building a virtual training environment. And we would like to implement 'mouselook' and the standard FPS keyboard movement keys. We have it set up to move with the keyboard and it works fine:

keyTracker =viztracker.Keyboard6DOF(forward='w',backward='s', left='a',right='d',turnRight='e',turnLeft='q')
keyLink = viz.link(keyTracker, viz.MainView)
keyLink.enable()


And we can do 'mouselook' how we want it:

def mousemove(e):
euler = view.get(viz.HEAD_EULER)
euler[0] += e.dx*0.1
euler[1] += -e.dy*0.1
euler[1] = viz.clamp(euler[1],-90.0,90.0)
view.rotate(euler,viz.HEAD_ORI)

viz.callback(viz.MOUSE_MOVE_EVENT,mousemove)
viz.setMouseOverride()


However, when we try to implement both in the same program, one overrides the other and we only get one of the two navigation modes. I assume this is because we are implementing the two navigation modes in different ways.
Does anyone have some quick and easy code that will allow for navigation using both methods?
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  #2  
Old 06-29-2009, 03:36 PM
Jeff Jeff is offline
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Posts: 2,465
So you want 6DOF movement with the keyboard and orientation with the mouse. This should work.

Code:
import vizcam
viz.cam.setHandler(vizcam.KeyboardCamera(forward='w',backward='s', left='a',right='d',turnRight='e',turnLeft='q'))

def mousemove(e):
	euler = view.get(viz.HEAD_EULER)
	euler[0] += e.dx*0.1
	euler[1] += -e.dy*0.1
	euler[1] = viz.clamp(euler[1],-90.0,90.0)
	view.rotate(euler,viz.HEAD_ORI) 

viz.callback(viz.MOUSE_MOVE_EVENT,mousemove)
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  #3  
Old 07-08-2009, 02:46 PM
EnvisMJ EnvisMJ is offline
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Location: Purdue University, West Lafayette, Indiana
Posts: 44
Thanks, that got it working great.

It does assign several other buttons on the keyboard 'g', 'h' and a couple others. We don't want these other keys mapped, and we also need some of them for other functions in our program. How can we unassign them?
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  #4  
Old 07-08-2009, 03:35 PM
Jeff Jeff is offline
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If you want to don't want to use some of the keyboard controls you can specify None for those.
Code:
vizcam.KeyboardCamera(forward='w',backward='s',left='a',right='d',up=None,down=None,turnRight='e',turnLeft='q',pitchDown=None,pitchUp=None,rollRight=None,rollLeft=None)
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  #5  
Old 07-09-2009, 01:58 PM
EnvisMJ EnvisMJ is offline
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Location: Purdue University, West Lafayette, Indiana
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Thanks Jeff, it's working great, I've developed a standalone class now that we can use in the future.

Code:
#Class allows typical FPS navigation controls
#W,A,S,D and mouselook

import viz
import vizcam

#Define user movement class
class avatarMove:
	#initialization function
	def __init__(self):
		self.move = False
		self.view = viz.MainView
		self.camera = viz.cam.setHandler(vizcam.KeyboardCamera(forward=None,backward=None,left=None,right=None,turnRight=None,turnLeft=None,up=None,down=None,pitchDown=None,pitchUp=None,rollRight=None,rollLeft=None))
		viz.callback(viz.MOUSE_MOVE_EVENT,self.mousemove)
	#enable navigation
	def enable(self):
		viz.restrictmouse(viz.ON)
		self.move = True
		self.camera = viz.cam.setHandler(vizcam.KeyboardCamera(forward='w',backward='s',left='a',right='d',turnLeft='q',turnRight='e',up=' ',down=viz.KEY_ALT_L,pitchDown=None,pitchUp=None,rollRight=None,rollLeft=None))
	#disable navigation
	def disable(self):
		viz.restrictmouse(viz.OFF)
		self.move = False
		self.camera = viz.cam.setHandler(vizcam.KeyboardCamera(forward=None,backward=None,left=None,right=None,turnRight=None,turnLeft=None,up=None,down=None,pitchDown=None,pitchUp=None,rollRight=None,rollLeft=None))
	#tracks mouse movements
	def mousemove(self,e):
		if self.move == True:
			euler = self.view.get(viz.HEAD_EULER)
			euler[0] += e.dx*0.1
			euler[1] += -e.dy*0.1
			euler[1] = viz.clamp(euler[1],-90.0,90.0)
			self.view.rotate(euler,viz.HEAD_ORI) 
	#allows you to set the position of the user
	def setPosition(self,x,y,z):
		self.view.setPosition(x,y,z)
	#allows you to get the position of the user
	def getPosition(self):
		return self.view.getPosition()
	#allows you to set the rotation of the user
	def setRotation(self,y,p,r):
		self.view.setEuler(y,p,r)
	#allows you to get the rotation of the user
	def getRotation(self):
		return self.view.getEuler()
After navigating for a while, the camera always develops a little bit of a roll, is there a way to lock the roll at 0? So the camera will always stay level, regardless of mouse movement?
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  #6  
Old 07-09-2009, 07:05 PM
Jeff Jeff is offline
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Posts: 2,465
In mousemove you could try setting
Code:
euler[2] = 0
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  #7  
Old 03-02-2010, 01:29 AM
dwaik dwaik is offline
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Join Date: Feb 2010
Posts: 26
hello
what to do if i want to increase the speed of keyboard navigation, i used
viz.cam.setHandler(vizcam.KeyboardCamera(forward=' w',backward='s',left='a',right='d',turnLeft='q',tu rnRight='e',up=' ',down=viz.KEY_ALT_L,pitchDown=None,pitchUp=None,r ollRight=None,rollLeft=None))

and found nothing about it in the documentation, please help
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  #8  
Old 03-02-2010, 03:34 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,465
You can apply a scale to the move and turn speeds using the sensitivity method.
Code:
import vizcam
keycam = vizcam.KeyboardCamera()
keycam.sensitivity(3,1)
viz.cam.setHandler(keycam)
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  #9  
Old 06-22-2010, 03:38 PM
EnvisMJ EnvisMJ is offline
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Location: Purdue University, West Lafayette, Indiana
Posts: 44
Is there a way to bind the mouse to the center of the viewport? But continue to enable mouselook? At the moment the mouse goes all over the viewport, which makes it a bit difficult to navigate at times.
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  #10  
Old 06-22-2010, 04:52 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,465
Are you saying you want the mouse to stay inside the graphics window? If so you can use:
Code:
viz.mouse.setTrap(viz.ON)
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