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Old 01-15-2008, 09:35 AM
dan12345 dan12345 is offline
Join Date: Jan 2008
Posts: 58
General question and question regarding arrays

Hello -
I started working now in a psychology department which purchased worldviz,
thus i am a newbie - so i will probably be harrassing this forum alot. My first question, is whether this forum is indeed the place i should go to to ask technical questions (such as the following question) regarding the program - or should I maybe contact the support email? This forum is run by the worldviz
team too, right?

and the second question is small, but functions as an excuse for the post -
i read in the tutorial that i can write something like
object = viz.add('file location')
and then manipulate object.
if i want to create an array of objects, in which arr(i) will hold an object seperately for later manipulation, how do i do it? i can create the for loop
to create the objects, but i don't know how to store them outside the loop...
hope i was clear enough.

and if i'm already at it - when i add from a file location, how can i specify exactly where the file is at, assuming it's not in the resources folder?

and if i'm already already at it - just to get a feel who reads this forum and uses the program, it would be nice if anyone who reads this will just reply
with general details about himself - i .e . for what needs he is using the program, for how long, is he satisfied with it....

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Old 01-15-2008, 10:15 AM
farshizzo farshizzo is offline
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849
Here is a sample script that shows how to create an array of objects:
import viz

#Example code for creating arrays
balls = []
for x in range(10):
	#Create a ball and set its position
	ball = viz.add('ball.wrl')
	#Append ball object to array
#Example code for using arrays
print balls
print len(balls)
for b in balls:
	print b.getPosition()
When you add a file, Vizard will first check if the path exists relative to the script directory. If it does not exist, then it will look for the file in the resource path.
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