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Lightbaking and 'Brighter' than diffuse textures
Hello Vizard Staff,
I was hoping you could 'shed some light' on a subject for me, the shader responsible for light baking in Vizard. I have created a scene with a large amount of incoming light from a bright sun. However, it appears that exporting the information into Vizard won't allow me to boost the light amount greater than the underlying diffuse texture values. That is, I would like my texture to be pushed toward pure white in some instances rather than just the maximum diffuse value of the texture. Is there a simple way to enable this in my settings for export or in Vizard, or would I need to create my own shader? Thank you, George Lecakes |
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