#1
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Wrong textures with OSGexp export
I've been using the OSGexp(version 1.0.0) in combination with Max 12 and Vizard 4, and it works fine if I export to the .osg format with a texture (image) folder. But as soon as I export to .ive with integrated textures the textures are all wrong. The end result is something between a inverse color operation and a drugs overdose.
Is this caused by the export settings? and how can I correct this. Exporting using max 11 and the vizard 3 plugin with the exact same settings does export correctly. |
#2
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I've seen this happen before and it seemed to be related to the gamma correction settings. Try disabling gamma correction if you have it enabled. If this doesn't help, then try disabling the "Embed image data in binary files" option.
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#3
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I had this same problem and disabling gamma correction fixed it. Thanks!
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