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rendering to displays that are not spanned by Windows desktop
Hi All,
We're just installed Vizard in our new VR lab. The setup we have comprises a passive stereo wall and an ISense-tracked HMD. That gives us 4 displays overall: wall left eye (#1); wall right eye(#2); HMD left eye (#3) and HMD right eye (#4). We have Windows desktop on the display that is projected onto wall left eye only, and all other displays are detected, but not used by Windows - and that's the way I'd prefer to keep it. Is there a way to use the other displays in Vizard, showing a static stereo view on the wall and dynamically adjusted (from head-tracker) stereo view on the HMD? I have a vague feeling that a proper use of viz.window, viz.setOption("viz.window.fullscreen") and viz.addView() will do what I want, but I have no idea how to do it right. Please help - Mark |
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