#1
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Problem with importing Quake2/md2 models
Hi everybody,
I'm currently fiddling around with the Trial Version (3.12.0004), and one of the first things I wanted to try is loading a md2 model... mostly just for the fun of it. However now it took me at least 2 hours until I found out how to convert those REALLY old QuakeI-models into md2, but if I try to add them into Vizard (via viz.add), I get the following: Code:
Traceback (most recent call last): File "<string>", line 11, in ? File "VizardTutorial1.py", line 5, in ? ogre = viz.add('ogre.MD2') File "F:\Program Files\WorldViz\Vizard30/python\viz.py", line 8575, in add raise ValueError, 'Unrecognized file extension: '+fileType ValueError: Unrecognized file extension: MD2 Any suggestions into which format I should convert the md2-file to, in order to oblige Vizard most likely? I already tried Blender, but somehow the textures got lost on the way (the plain meshes worked, though!)... Last edited by johanzebin; 02-15-2009 at 03:42 PM. Reason: cancer in spelling |
#2
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Haha, great success!
At least, I got the texture to work - I simply added a texture I found on the internets... (the mesh was converted from .md2 to .wrl using Blender) Now I would like to have it all - has anybody ever converted the animations of a .md2 into something Vizard can read? It's just that I'm a complete noob and don't want to spend a whole day on this small journey into 3D-modeling^^ |
#3
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... oh sorry I forgot to include the screenshot which proves it all!
Please answer if you know how to convert an .md2 file with all its animations into something Vizard can read easily! Last edited by johanzebin; 02-15-2009 at 05:54 PM. Reason: making my question more salient |
#4
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Hi Johanzebin, I encountered in the same problem. Have solved it?
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