#1
|
|||
|
|||
The problem of adding two .ive models
I made two models by 3DS Max (baked the texture) and then converted them into .ive using OSGExporter v0.9.8.
When I added the two models in vizard, I met a problem. If I first add model A, A is OK, but B model does not load well (it failed to load the right UVW file). If I first add model B, then B is OK, but model A is loaded wrong. If I only add model A or model B, both are right. The two model contain the same name of baked tga file. For example, the floor object in model A and model B both use the "floorcompletemap.tga", but the file is at different file folder. I will check this problem and then update the thread. Does anyone else have the same problem? Thanks. |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Problem with importing Quake2/md2 models | johanzebin | Vizard | 3 | 09-05-2013 01:02 AM |
Self illumination of .ive 3D models | flip321 | Vizard | 0 | 11-13-2010 03:28 AM |
Collision problem | Dave | Vizard | 2 | 09-16-2010 04:25 AM |
Problem on adding OSG file | felixchc | Vizard | 4 | 10-06-2006 11:26 AM |
problem with female animations | vmonkey | Vizard | 1 | 10-07-2005 10:36 AM |