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Shaders...
Hello Wizards, I'm back !!
I got two GLSL codes: 1) one vertex program 2) one fragment program I would like to use these shaders in my application but I don't understand how to pass parameters like textures or values to them... shader = viz.addShader(viz.SHADER_TANGENT, vert="v1.vp", frag="f1.fp"): How can I pass params ? Thanks a lot!! Didier |
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