#1
|
|||
|
|||
about an exercise in "Vizard Teacher in a book"
I meet some problem in texture part (maybe in page 32)
The exercise is "1. Add the "art/wall.ive" model to a world, add the "art/stone wall.jpg" texture and apply it to that model." However based on the example above the exercise I cannot get the right things I want The example is like import viz viz.go() viz.MainView.setPosition( 0, .65,-1.3 ) model = viz.add('art/wall.ive') window = model.getChild( 'glass' ) walls = viz.addTexture('art/tileclouds.jpg') moon = viz.addTexture('art/full moon.jpg') window.texture( walls, '', 1 ) window.texture( moon, '', 0 ) #clouds.wrap( viz.WRAP_S, viz.REPEAT ) #clouds.wrap( viz.WRAP_T, viz.REPEAT ) #slider = viz.addSlider() #slider.setPosition(.5,.1) #def swap_textures( slider_position ): #cloud_amt = slider_position #window.texblend( cloud_amt, '', 1 ) #vizact.onslider( slider, swap_textures ) #swap_textures(0) #matrix = vizmat.Transform() #def move_clouds(): #matrix.postTrans(.0005,.0005,0) #window.texmat( matrix, '', 1 ) #vizact.ontimer( .01, move_clouds ) I got some confusion about the "sub-nodes" part Is there anyone can teach me about this example? Wish to get some help from the forum...... |
#2
|
|||
|
|||
Are you trying to modify the example code included in the tutorial? The original code adds a window model that has a glass sub-part:
Code:
#Add a model and grab one of its chidren to put the textures on. model = viz.add('art/window.ive') window = model.getChild( 'glass' ) |
#3
|
|||
|
|||
Quote:
Thx |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Realistic Light and Shadows Using Vizard and 3DS Max | jde | Vizard | 4 | 07-13-2012 10:58 AM |
Vizard 4 Beta Testing | farshizzo | Announcements | 0 | 02-01-2011 10:46 AM |
Vizard 4 Beta Testing | farshizzo | Vizard | 0 | 02-01-2011 10:46 AM |
.3DS importing in Vizard and 3D Studio | jde | Vizard | 1 | 08-28-2009 03:14 PM |
Vizard tech tip: Using the Python Imaging Library (PIL) | Jeff | Vizard | 0 | 03-23-2009 11:13 AM |