WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 03-08-2005, 03:09 PM
vmerget vmerget is offline
Member
 
Join Date: Mar 2005
Posts: 3
Funny morphs with 3DMeNow/PeopleMaker

I'm using the following process to make .vzf files from 3DMeNow:

- Save morphed faces from 3DMeNow as a set of .wrl files
(Subdivision Iterations = 1)
- Use 3ds max 5 to convert the files from VRML 1.0 to 2.0
(Bitmap URL turned off)
- Open PeopleMaker on the "baseline" .wrl file
- Flip the polygon order
- Use File->Open->Create Morph and Tools->Generate Morph
Target to convert the .wrl files into morph targets.
- Autoscale the head, fix the neck vertices, and save the .vzf.

The resulting .vzf works, but it has some funny artifacts, even when I restrict the morph percentage to a number from 0 to 1.0. For example, apply a smile might cause a polygon to grow out of the cheek. The original 3DMeNow morph didn't have that funny polygon, so something must have gone wrong in the translation.

Any I doing something wrong? Any ideas?
__________________
-- Dan Merget
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 11:49 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC