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Old 07-25-2007, 09:03 AM
Vinicius Lima Vinicius Lima is offline
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Join Date: Jul 2007
Posts: 40
Scaling and Rotating in Vizard

Hi,

I am having trouble with scaling and rotating in Vizard. Its seems like Vizard is considering the origin of the world to perfomr these two operations. I tried to rotate a group of objects and it did taking the world 0,0,0 as origin. Also, when I scaled them, their distance in relation to the origin of the world was scaled. I did not use the getchild note because they are separate objects which were added later to the world.

Thanks,

Vinicius
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