![]() |
#1
|
|||
|
|||
Creating Virtual Park
Hello,
I want to create a park (with lots of trees, grass, and monuments) so I imported my monuments and ground models to Vizard. However, since they are built using meters, the models are heavy. The ground by itself has roughly 1.5 million polygons with a bounding box of 8.9k x 150 x 11k. At this rate, vizard can barely run with only 2 models. So my question is, how do I go by solving this problem? Should I divide the park into subsection? if so, how do I do that? Any idea would be very helpful Thanks |
#3
|
|||
|
|||
I'm using 3dMax
|
![]() |
Tags |
3d models, objects, textures |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
how to hide 3D virtual object behind real object? | Darkmax | Vizard | 3 | 05-29-2012 09:39 AM |
why is time faster in my virtual world? | billjarrold | Vizard | 1 | 11-24-2009 05:33 PM |
Question about input from virtual keyboard. | yyang | Vizard | 4 | 12-23-2008 12:25 PM |
Human FOV and VIrtual FOV | giancamati | Vizard | 0 | 12-14-2006 03:33 AM |