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#1
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Adding Morphs to the Face of Avatar
As i have seen from previous many discussions i did well for my blink actions in my face which is created my self using peoplemaker tool.
I have designed my own face using faceGen software and i added lot of expression into the people maker and i added all my morphs the morphs added are leftblink rightblink angry smile_1 smile_2 eyesclosed fear simple_smile sad sad1 lookleft(eyes) lookright(eyes) etc. could you please help me out by giving some idea about how to make all this morphs to be added into my code as an actions of avatar face. I tried with blink its working good but for other morphs i dont know exactly |
#2
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face=avatar.face('pradeephead.vzf')
BLINK_MORPH_LEFT = 0 BLINK_MORPH_RIGHT = 1 ANGRY='smile1' #Action that will animate blink closing close_eye_left = vizact.morph(BLINK_MORPH_LEFT,1,0.1) close_eye_right = vizact.morph(BLINK_MORPH_RIGHT,1,0.1) closing_eyes = vizact.parallel(close_eye_left, close_eye_right) #Action that will animate blink opening open_eye_right = vizact.morph(BLINK_MORPH_RIGHT,0,0.1) open_eye_left = vizact.morph(BLINK_MORPH_LEFT,0,0.1) opening_eyes = vizact.parallel(open_eye_left, open_eye_right) #Action that will wait 1-5 seconds wait_blink = vizact.waittime(vizact.randfloat(1,5)) #Action that will blink indefinitely blinkAction = vizact.sequence( wait_blink, closing_eyes, opening_eyes, viz.FOREVER ) #Add blink action to avatar face.addAction(blinkAction,0) This action of eye blinks are working well This action of angry is not working can you tell where my code went wrong please angry=vizact.morph(ANGRY,1,0.1) neutral=vizact.morph(ANGRY,0,0.1) action=vizact.sequence(wait_blink,angry,viz.FOREVE R) face.addAction(action) |
#3
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Quote:
- The value of ANGRY is 'smile1', which is not a valid morph for your face, 'smile_1' however is. You can also use index numbers, in which case your angry morph target has index 2, and your smile morph target index 3 (based on the list you provided in your first post). - the sequence should include both morphs, so action=vizact.sequence(wait_blink,angry,neutral,vi z.FOREVER). You probably need to change the parameter 0.1 to a higher value, to decrease the speed of the change (this speed is good for eye-blinking, but may not be suited for other morphs. For more information, read http://docs.worldviz.com/vizard/p_us..._in_vizard.htm and http://docs.worldviz.com/vizard/comm...ct/morphTo.htm. |
#4
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Hi,
Thanks a lot and i got my morphs working good but can i add all the morphs in my face in sequence. Because when i add blink action my angry morph is not working and vice-versa. Could you plz tell me how to add many morphs in a single play. |
#5
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I do not understand your problem fully. Providing sample code helps to clarify the problem greatly. Please use the code tags (click the # symbol while writing your message) to preserve indentation in your code as well.
As far as I know, you can put as many actions as you want in a vizact.sequence. Therefore, Code:
vizact.sequence( wait_blink, closing_eyes, opening_eyes, angry, neutral, viz.FOREVER ) See http://docs.worldviz.com/vizard/comm...t/sequence.htm for more information. |
#6
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Hi,
Thank you for your kind and patience reply. I really feel helpful with the knowledge what you provide Here i included my code and problem i face, face=avatar.face('pradeephead_black.vzf')This is my code where i need the avatar blink action for the entire session. while i can add some other morphs in-between when ever i need in my code in some functions. Thank you, Regards, Pradeep Raj |
#7
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Again, your question is not completely clear to me. If you want to have multiple action at the same time, add them to separate pools. Now, you add the blink action to pool 0, and for your angry action, you don't specify a pool. Because the default is pool 0, both actions are added to the same pool. This should do it:
Code:
face.addAction(action,1) |
#8
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Ya i got my mistake, actually i dint used the pool vales. That is the problem i faced. Thank you for your answer.
Regards, Pradeep Raj |
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