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  #1  
Old 04-21-2015, 02:25 PM
adhocdown adhocdown is offline
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Join Date: Mar 2015
Posts: 10
PPT Hand/Head Tracking Problem

We are currently having a problem using vizconnect to attach the oculus rift / ppt tracker to an avatar, while also using two ppt trackers for the hands.

What we have:
Oculus Rift DK2 for orientation/PPT tracker #6
(This works to move around the virtual environment without an avatar and works correctly)

PPT tracker #7 for left hand
PPT tracker # 8 for right hand

We programatically inserted an avatar and connected it to the rift once before, using Steve the robot. We then realized we could not attach trackers to his hand so we have been trying to work with the vcc_male2.

We have been trying to use vizconnect to attach trackers to the head and hands of this avatar but when we run the code, the rift can view the man, the man is 'dragged' along by the tracker #6 (along with the rift since they are connected in our code) and the hands are tracked. The hands are extremely glitchy and also follow the wrong orientation.

I am wondering if there is an easier way for us to go about simply tracking the hands, since adding Steve had been no problem at all?

Thank you.
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  #2  
Old 04-23-2015, 11:56 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Using vizconnect is the recommended way to animate an avatar with tracking data. What kind of results do you get when testing with the 'Head and Hand' avatar option? Make sure you've aligned the Oculus orientation with PPT with a tracker reset. If the hand movement is still glitchy make sure the hand tracking is stable in PPT Studio.
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  #3  
Old 04-23-2015, 12:48 PM
adhocdown adhocdown is offline
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Join Date: Mar 2015
Posts: 10
This fixed our problem! Many thanks
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dragged, glitchy, hand tracking, hands, vizconnect

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