|
|
Thread Tools | Rate Thread | Display Modes |
#1
|
|||
|
|||
Texture applid on a plane gets inverted in one of its the sides
When I apply a texture to a plane, it shows correctly on one of its sides (for instance a picture with a text would read A,B,C,D) but when I look at it from the other site it becomes "D,C,B,A"); how can I fix it?
Thank you so very much! |
#2
|
|||
|
|||
Try creating a thin box instead, using the vizshape module:
Code:
quad = vizshape.addBox([1,1,0.01]) quad.texture(tex) |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
How to render a texture of the transparent object and then blur it | whj | Vizard | 1 | 09-25-2012 03:15 PM |
How to apply shader and render texture to an object | whj | Vizard | 0 | 04-23-2010 12:23 PM |
Randomly and Continuously Change Avatar's Face Texture | Karla | Vizard | 4 | 08-22-2008 12:14 PM |
how I can get my texture to appear exactly as is defined | mspusch | Vizard | 1 | 04-23-2005 12:12 PM |