#1
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texture scaling
Hi,
attaching a measuring-tape-texture to a box looks blurry in vizard. I attached it as a texture in 3D Studio Maxx - and it looks fine there. Importing it as a wrl-File into vizard it looks kind of blurry - not as sharp as in the rendering of 3D Studio Max. Vizard reports at the beginning: Scaling image '../resources/joNew/050121_AritrackLayers1Red_0_200CroppedScaled.jpg' from (27880,878) to (2048,1024) Any ideas how to improve sharpness in vizard? Johannes |
#2
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Hi,
The texture is being scaled for two reasons. 1) OpenGL requires that the width and height of a texture be a power of two. 2) The size of the texture is larger than the maximum texture size allowed by your graphics card (usually 2048 or 4096) If you want to use a very large texture the best thing to do is split it up into smaller textures and tile the textures on your object. |
#3
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Thank you very much, this helped.
Only if it takes very short time: Can you post a link where I could have found that, if I would have not had your help? (Like good Information to texture or openGL constraints). If you don't have it close buy I can try to find something myself, so not really necessary. |
#4
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Hi,
Here's a link to the OpenGL "Red Book". It is pretty much the official guide. http://fly.cc.fer.hr/~unreal/theredbook/ |
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