#1
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Texture tiling
Hi,
One application im working on in Vizard right now uses a floor whose dimensions need to be changed depending on the simulation. I've got a few good textures that I'd like to tile over it, but I find that Vizard is always stretching the texture to cover the entire floor. I export to VRML97 from 3dsMax5 with the correct tiling settings. When I re-import it within 3dsMax just to double-check, the texture looks fine. When I view it in Vizard, it gets stretched. Is there a better way to export to correct this problem, or is there something in Vizard (Im using 2.15) I haven't found yet? Thanks, Chris |
#2
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When you apply a texture material in 3DMax you should only use UVW modifiers to adjust the texture parameters. Adjusting them directly within the material editor does not carry through to Vizard.
Hope that helps. |
#3
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Yeah sorry, Im a bit rusty with MAX it's been a while. Sticking with UVW modifiers does the job nicely, thanks a lot.
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