#1
|
|||
|
|||
Modeling and Modifying a 3D Arrow
Hi,
I have a two part question for the best way to model and modify a 3D arrow in Vizard - see the top left image on this site for an example of what I am trying to accomplish. My ultimate goal is to connect two objects with an arrow like the one in that link, but I would like for the arrow to be dynamic, with respect to it's length, width, and/or angle. First approach: I create this arrow as a plane in 3ds Max 2012 and export the object to my project in Vizard. My question with this approach is: Does Vizard give me the ability to change the 3ds modifiers on this object, i.e. can I change the angle of the bend or the twist of the arrow or maybe simply the length and width of the object to match the x, y, and z coordinates of other objects already in my scene - possibly using joint, although I haven't used that feature before? Second approach: Can I draw this 3D arrow using vizshape.addPlane in Vizard and then adjust its angles, width, and length using the plane properties? If so, how may I go about this? Any suggestions or comments would be greatly appreciated. Thanks, Chris |
Tags |
3ds max, plane, vizshape |
Thread Tools | |
Display Modes | Rate This Thread |
|
|