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UV mapping problems
Hi,
I need to exporting a model from Maya using the .obj format. The model was a face I constructed using polygons as well as two eyes, teeth and gums. Each part was a separate object with it's own material assigned to it. (Model inside of Maya) Both the eyes and the face had their own texture file, each being a 512X512 bmp file. I was able to get the texture to show up for the eyes, however the texture file I made for the face is not loading into the world. I used a standard spherical mapping for the UV's of the eyes while I created my own custom UV set for the head. (Mapped UV's as well as BMP texture file) I was wondering if Vizard somehow does not support my own custom UV mapping and maybe only allows for planar, cylindrical, and spherical mapping of 3D objects. All I get is a grey surface in vizard for the face, while the teeth, gums and eyes (all shaded by other textures) show up just fine. |
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