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Standard Texture setup
How do you apply a standard texture setup (diffuse, normal, specular) to a model in vizard? I know GLSL so I could write a shader (although the vizard documentation is unclear on a lot of things, e.g. how is the uv attribute/varying called? Or is it using the old gl_TexCoord?)
but I'm sure this is already integrated. Can I get a code example? I played around with vizfx.addMaterialEffect (which also isn't documented) but vizard would normally just use the diffuse texture and ignore the rest. Thanks in advance. |
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