WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 03-25-2007, 05:56 PM
k_iwan k_iwan is offline
Member
 
Join Date: May 2006
Posts: 115
Talking Animation Tracks....

Hi,

Help! I was creating 2 diffrerent animation tracks, walking and waving. For waving, I exported only the shoulder->fingers animation. For the Walking I exported the entire biped animation.

So, When I use Blend to do wave on top of walking with "blend" 0.5, the leg is half stiff and the arm is half waving.
When I use "execute", the wave animation play, but the rest of the bones get stiff and just rotate around in the hip bone.

According to Cal3d api, we can play separate tracks and combine them togerther for the animation.
Please see;
http://download.gna.org/cal3d/docume...uide/x337.html


Is there a way to do this in vizard? can I execute 2 "states" at the same time with the waving animation "state" at higher priority?

Thank you for your help and COngratulation on the release of VIzard 3!!!!!


At the moment my only alternative is to export entire biped animation for waving and entire animation for walking and blend them at 50%. It doesn't look great but still presentable.

Kind Regards,
Iwan
Reply With Quote
  #2  
Old 03-26-2007, 04:42 PM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
What you want should work if the animations are exported correctly. We have an avatar with a walking and waving animation and we do the following to blend the animations:
Code:
avatar.state(1) #Place avatar in walking state
avatar.execute(2) #Execute waving animation on top of walking animation
For the waving animation we exported it with only the bones for the right arm selected.
Reply With Quote
  #3  
Old 03-26-2007, 05:52 PM
k_iwan k_iwan is offline
Member
 
Join Date: May 2006
Posts: 115
Talking Thank you!

Hi

It's working! I'm sure that I made an exporting mistake on the first attempt. It's working well now! Thank you!

This is what I did;
a.) Exported entire biped animation for 'sadWalk' animation
b.) Exported right arm bone to finger bones 'no-no' animation only
c.) played 'sadWalk' with .state()
d.) played 'no-no' with .execute() on top of .state()
and I see a stressed out guy with waving hand at a keystroke

I haven't got time to play around with blender, but I will post some interesting results in the previous blender thread

Kind Regards,
Iwan
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 02:05 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC