WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 04-13-2011, 04:24 PM
disbeat disbeat is offline
Member
 
Join Date: Oct 2010
Posts: 36
[physics] Gravity not applied to avatars

Hi,

I've got several avatars in a scene and I set the collideMesh in them (and in the scenario). I enable physics but, somehow, the gravity is not applied to the avatars.

Any idea?

Cheers,

Marco Simões
Reply With Quote
  #2  
Old 04-13-2011, 04:37 PM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,471
Objects that have collideMesh shapes are not affected by forces, such as gravity. They can be used as a collision area for other objects to collide with but won't react to the force of the collision.

You could try a collideBox instead to make the avatar fall.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Randomly and Continuously Change Avatar's Face Texture Karla Vizard 4 08-22-2008 12:14 PM
avatars dig Vizard 4 09-20-2007 03:29 PM
Collidemesh with Avatars pbeeson Vizard 14 09-12-2006 09:51 AM
Avatars in an array and link/unlink betancourtb82 Vizard 7 09-05-2006 04:06 PM
Walking avatars --> collision detection? sjroorda Vizard 3 10-13-2005 04:47 AM


All times are GMT -7. The time now is 03:50 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC