WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Thread Tools Rate Thread Display Modes
Old 09-21-2004, 12:54 PM
vjonshih vjonshih is offline
Join Date: Sep 2004
Posts: 15
Re: 'moving the head about'

Hi there,

We're trying to control the movement of a .vzf head independent of an avatar's body (i.e. 'male.cfg')

Right now, if I type:

separateface = viz.add('biohead_talk.vzf')
separateface.rotate(x, y, z)

...the face will rotate because there's no body attached to it.

However, if I declare avatar and change the head and do the same rotate command, nothing happens.

male = viz.add('male.cfg')
face = viz.add('biohead_talk.vzf')

Thanks in advance for your help!
Reply With Quote
Old 09-21-2004, 01:02 PM
farshizzo farshizzo is offline
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849

When you attach a head to an avatar Vizard will internally override its rotations and translations in order to keep it attached to the avatar. If you want to rotate the head, simply rotate the head bone of the avatar and it will transfer over to the head model. Sample code:
headbone = male.getbone('skel_Head')

#Lock the head bone so that we can manually control it

#Rotate the head bone
I'm not sure if this is usefull to what you are doing but there is an avatar action that will rotate the head to a certain orientation. Click here for more info.
Reply With Quote

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 11:50 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC