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Pickling Nodes
Hi,
I'm trying to save nodes as pickled objects, and then loading them later. Does Vizard suppord the pickling of those objects fully? I currently have this problem: When the user clicks s, I save the object with the following code: In this example I'm only saving one object. if key == 's': male = viz.add('male.cfg') objects = viz._GlobalNodeList.values() f = file("test.sv", "w") temp = objects[0] pickle.dump(temp,f,1) f.close() When he clicks l I load the code if key == 'l': f = file("test.sv", "r") u = pickle.Unpickler(f) x = u.load() viz.add(x) f.close() However, when I try this I get the following error: Traceback (most recent call last): File "fileinputoutput.py", line 38, in mykeyboard viz.add(x) File "C:\Program Files\Vizard25\viz.py", line 4877, in add s = what.split('.') AttributeError: VizAvatar instance has no attribute 'split' Thanks, YG |
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