#1
|
|||
|
|||
Point light bleeding through divider
I was hoping to get support on point light/spot light. Without using a TexQuad, there's no real way for me to constrain a point light to have a high focus on a small area of space (due to its omnidirectionality).
In the pictures below, shown is a small cylinder linked to a point light source. Turned on, the light bleeds through the divider running through the box and onto the red car. How do I prevent this? https://i.imgur.com/2bT5K36.jpg https://i.imgur.com/0xECFyN.jpg Thank you! |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Get point coordinate from point cloud | brenx | Vizard | 2 | 06-02-2017 08:49 AM |
animate an object using 5dt data glove 5 ultra | agrima | Vizard | 3 | 07-01-2014 11:17 AM |
Demystifying exporting light maps from 3ds Max to Vizard? | dproeder | Vizard | 1 | 06-14-2013 01:34 PM |
Realistic Light and Shadows Using Vizard and 3DS Max | jde | Vizard | 4 | 07-13-2012 10:58 AM |
Ambient light | Enlil | Vizard | 0 | 05-03-2011 08:48 AM |