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  #1  
Old 04-13-2011, 04:24 PM
disbeat disbeat is offline
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Join Date: Oct 2010
Posts: 36
[physics] Gravity not applied to avatars

Hi,

I've got several avatars in a scene and I set the collideMesh in them (and in the scenario). I enable physics but, somehow, the gravity is not applied to the avatars.

Any idea?

Cheers,

Marco Simões
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  #2  
Old 04-13-2011, 04:37 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,466
Objects that have collideMesh shapes are not affected by forces, such as gravity. They can be used as a collision area for other objects to collide with but won't react to the force of the collision.

You could try a collideBox instead to make the avatar fall.
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