#1
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problems adding a custom morph head to a custom body
hi,
I exported a 3d max body and a head, which has open close meshes for my morph head. I exported the body seperate from the body. Because i want the head to follow the camera. Now, when I try to import my morph head from peopleperson. I get a error "** WARNING: Could not find subchild with name: 'm_head.cmx'" How is this possible?? I dont have any file named m_head.cmx, plus I dont know how to make a .cmx file. The 3dCal exporter for max only export .caf .cmf .crf .csf files It seems like its looking for the default vizard avatar. I looked on the forum for this problem. I only found this thread http://www.worldviz.com/forum/showth...ght=m_head.cmx the code " avatar.visible(0,'head mesh name') " does nothing Is there anyway to tell it not to search for m_head.cmx subchild??? |
#2
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You're right, when adding a PeopleMaker built head using the default methods onto a standard avatar body, Vizard will try to hide the "m_head.cmx" node. cmx is basically the same thing as cmf. If you want the convenience of Vizard's automatic head removal, then you need to rename your head cmf to m_head.cmx.
If you're trying to accomplish something else, can you please send your same script so we can better understand what you're doing? |
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