WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Thread Tools Rate Thread Display Modes
Old 05-11-2005, 05:03 AM
lucalatini lucalatini is offline
Join Date: Feb 2004
Posts: 5
number of textures to load


I use Vizard version 2.5 on a PC with NVidia Ge Force Quadro (64 Mb Video RAM). When I import a single wrl file of a little virtual city of 30 buildings (the wrl file is associated with 30 different textures 512 x 512) the motion of the viewpoint initially is not smooth (there are a lot of jumps). It is necessary to make a complete rotation to eliminate this problem. I think that here there is a problem in loading many textures at the same time during rotation. Must I reduce the number of textures to load or there is a way to load all textures from start ?

Reply With Quote
Old 05-11-2005, 11:59 AM
farshizzo farshizzo is offline
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849

Vizard doesn't load textures to the video card until they become visible for the first time. This is the reason you need to do a complete rotation to load all the textures. Currently there is no method of forcing the texture to load at start time.
Reply With Quote
Old 05-12-2005, 05:50 PM
mspusch mspusch is offline
WorldViz Team Member
Join Date: Feb 2003
Posts: 223
a trick to make sure all the textures are loaded is to initially place the viewpoint really far away from the scene for at least 1 frame, and then move it back to the original viewpoint.

when the viewpoint is far away and all the textures are 'in the field of view', they are all loaded.
Reply With Quote

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 11:46 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC