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Biohead animation
Hi – I am having problems making a biohead look at things.
With an ordinary Vizard avatar no problem:- male = viz.add('male.cfg') look_right = vizact.headto(-45,-30,0,15,'skel_Head') male.addAction(look_right) works a treat However, if I attach a biohead:- male = viz.add('male.cfg') head = viz.addFace( 'biohead_talk.vzf' ) male.setFace( head, 'skel_Neck', 'skel_Head') look_right = vizact.headto(-45,-30,0,15,'skel_Head') male.addAction(look_right) nothing happens If I try and lock the head – head.lock() then I get an error message VizFace has no attribute lock. I can perform the animation successfully by using the Neck bone – ie. male = viz.add('male.cfg') head = viz.addFace( 'biohead_talk.vzf' ) male.setFace( head, 'skel_Neck', 'skel_Head') look_right = vizact.headto(-45,-30,0,15,'skel_Neck') male.addAction(look_right) but then the arms go with it – and I cannot seem to decouple the arms from the neck. I know that it is probably a simple thing but how do I just move the biohead by itself or decouple the arms etc from the neck. |
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