#1
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need help with creating smoke
I am trying to create a smoke effect for a simulation and I am not sure how to make it work in Vizard...
I made a smoke object in 3D Max with particle spray and exported it as .osg to Vizard. I added motion blur to the particle so that it would resemble trails of the smoke. The problem is that when I export it, the motion blur effect does not show up when run in Vizard. I opened up the osg file and tried altering a few parameters but couldn't find a way to make it look more like smoke. Is there any ways to enable motion blur or is there a better way to create a smoke effect in Vizard? thanks in advance. |
#2
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Here's a smoke plugin I found somewhere. It works with
Viz 2.5 but not with Viz 3. |
#3
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You can use osgedit to assist in the creation of particle effects. I have attached a 3.0 compatable smoke effect.
Also, here is a link to a descitipon of some of osg particles parameters http://www.delta3d.org/filemgmt_data...e%20system.pdf
__________________
Paul Elliott WorldViz LLC |
#4
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The world I am working on is in Viz 3.0 and osgedit seems to work well. Right now I'm just trying to make a smoke from scratch in osgedit, I tried changing the shape and radius parameters but still couldn't quite figure out how to make a thin layer of smoke instead of the ball of smoke (I am trying to model a world with thin smoke emitting from the ground). Thanks for the help
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#5
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This thread caught my attention. Forgive me for the the juvenile question, but how do I use osgedit? Is it a separate download or part of Vizard 3? I too am working on some fog effects (specifically snow effects) for a project and would love some advice on creating such things. Any ideas?
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#6
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__________________
Paul Elliott WorldViz LLC |
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